The levels themselves all start simply enough, but quickly escalate in difficulty to include jumps, turrets that will shoot on sight, and later still gels that will either speed your vehicle up or bounce it into the air on contact. When you are confident in your creation you can either test it to see if it can at least support its own weight, and then send the first of a potential convoy of forklift trucks across it to reach the end goal and ultimately complete that level. Each level tasks you with building a bridge using either steel supports or rope that can be attached to various anchor points around the level. The premise in Bridge Constructor Portal is a simple one that has been seen hundreds of times before. The gameplay is far from groundbreaking, but within the universe Valve originally created for Half-Life and then further developed in Portal, building bridges seems like a strange enough task that it isn’t too hard to imagine such experiments taking place behind the closed doors of Aperture Science. The thing is, Bridge Constructor Portal works. Wait, what? If you are anything like me you will have read that and immediately have questions – a physics-based puzzle game, featuring Aperture science and portals, but it isn’t Portal 3? Or dare I even say Half-Life 3? How Bridge Constructor Portal was pitched is beyond me, but someway along the lines someone must have asked those questions surely? What makes Bridge Constructor Portal stand out is it takes this concept and then mixes in a bit of Aperture science, that slightly deranged experimental company made famous in the Portal games, GLaDOS, turrets, portals and all. At first glance, Bridge Constructor Portal is like so many physics puzzlers before it – craft a bridge using a fixed list of materials, and hope that it can bear the stresses and strains to get something from A to B without collapsing under the pressure.
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